BATTLE FLEET - The ultimate cross-platform WW2 naval strategy game
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Summer Sale

7/1/2017

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Battle Fleet is 60% off

​Have you wanted to play Battle Fleet with your friends and family? Well now is the perfect time because it's 60% off on Steam until July 5th. You can either purchase it on our store or go to Steam for more information.
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If you are looking for the iPad version go here for $3.99 also until July 5th. 
Are you interested in other big discounts on games? Our other VR title Snow Fortress is also on sale. It's a VR game where you build snow forts and wage snowball battles with friends and family. It's a fun game for casual and social environments, but also brings out the competition in each other. 
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It's currently 50% off on Steam until July 5th so check it out here!
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Preview Trailer of Battle Fleet 2

6/5/2014

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I've put up a preview trailer showing the alpha build of the game and some of the cool new features like the campaign map, salvo fire and fog of war. 
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BF2 Submitted to Steam Greenlight

5/25/2014

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I've just submitted Battle Fleet 2 to the Steam Greenlight program. If the game gets enough votes it will be distributed for PC on Steam. If you have a Steam account please vote for BF2 :)
BATtle Fleet 2 on Steam
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New Logo for BF2

5/8/2014

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We've got some sweet new logos for Battle Fleet 2 and we'd love to hear which ones you guys like the most. Check out all 4 versions and vote up your favorite:

http://reelapp.com/b3f906
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Captains and one-ship-per-turn

3/25/2014

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A completely new feature is coming to Battle Fleet 2 that will hopefully improve on a few things from the original game: Captains. 

Each ship will now have a Captain that you can select during the fleet setup stage of the game. Captains will have some special abilities as well as an Experience Level that affects the turn order of their ship. So ships with a higher XP level Captain will go before ships with a lower XP level instead of a player moving all of their ships during their turn. The different Captains will trade off XP level with other abilities to balance them out and make for interesting tactical decisions when building your fleet. I am considering giving each Captain a point cost as well (like Ships currently have) so that you will have to choose either 1-2 high level Captains + novice Captains for the rest or have a more balanced list of medium level Captains. 

This change to the turn-based gameplay from BF1 will hopefully improve on these 2 factors: 
- Faster Turns. In BF1 turns could take a few minutes especially if you had a large fleet, so in multiplayer games there was a fair amount of waiting around for the other player to finish their turn. Now with 1 ship per turn, the game will bounce back and forth between players much faster. 

- Better Balance. Because of the ability to move/attack with your entire fleet in one turn in BF1, players could sometimes disable or destroy enemy ships before they even had a chance to do anything. If you got your fleet in range before the enemy you could do serious damage on your turn. Now, you'll get a chance to get some shots off as the enemy fleet approaches, making for an important game balance improvement and expansion on ship movement strategy. 

Feel free to leave feedback on these changes, I'd love to hear what you think.
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Battle Fleet 2 Development Announced

3/16/2014

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Hi everyone, I'm happy to announce that the development of the Battle Fleet sequel, BF2, has officially started. Battle Fleet 2 will take the best parts of the original game, improve on everything else and bring the game into 3D with all new graphics. 

BF2 New Features: 
• Full 3D graphics! Beautifully detailed 3D models of the ships, islands and aircraft. 
• Faster mission releases! 
• A completely new user-interface for faster and more intuitive gameplay. 
• Release for iPad, Mac, Android and Windows! 
• Fog of war! 
• Captains! 
• Turret size classes, meaning no more Battleship turrets on a Frigate :) 
• And much more... 

Have questions, want to make suggestions or join in on development process? Join me on the Steam concept page:
Battle Fleet 2 on Steam
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New Aiming Modes

8/20/2012

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Version 1.3 of Battle Fleet, which is just around the corner, will feature a ton of new updates will will include a new Aiming mode called Angle Assist. This mode addresses the concerns of players who find the aiming very difficult, as well as equalize the playing field for multiplayer games. Angle Assist shows a green line from your selected turret making it easier to set the angle for the shot, but will show fewer range circles around the ship making it more difficult to estimate the distance. 
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For players who prefer the old aiming system, you will still be able to play the game with the Distance Assist mode which keeps everything the same. 

Personally I think that the Angle Assist mode is actually a bit more realistic as the real trick to aiming the guns of WW2 warships was getting the distance to your target rather than the direction. Either way, it's a fun change and worth trying out even if you are a veteran player.
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Now Available on the Mac Game Store

7/2/2012

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I'm pleased to announce that Battle Fleet is now available through the Mac Game Store, a really cool independent online game retailer for Macs. Check out their awesome collection of games and help support cool distribution platforms that give Mac users options outside of the Mac App Store.
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Aircraft Carriers

6/28/2012

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The new aircraft carrier feature introduced in v1.21 allows you to launch an airstrike every turn. Each carrier is equipped with 4 flights of fighter bombers. Every turn you can launch a flight and either use it to strike against an enemy ship or put it in air defense mode and protect your carrier.

The Airstrike mode is similar to the Airstrike Command Card that was previously available. When you select an Airstrike you set your target and the angle of the airstrike, which you would use to align with the direction of the ship you are targeting to get maximum effectiveness. The difference is that now enemy ships can defend against airstrikes, so depending on the number of flights they have set on Air Defense and the number of AA guns they have installed, your attacking flight could be shot down and/or damaged. 

The Air Defense mode will give your flight orders to intercept any enemy airstrikes within a radius around your carrier. This doesn't guarantee that it will stop an enemy airstrike but it will at least damage their attacking flight. 

You can also arm your ships with AA guns (during the Turret selection menu) which will automatically fire on attacking aircraft. A combination of AA guns and Air Defense flights will go far to keeping your fleet safe from enemy airstrikes. 
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Getting Started with iOS Development

7/7/2011

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After creating a prototype of the combat system using the game development platform GameSalad, we then moved onto creating the full game in the Unity3D game engine. If you haven't heard of GameSalad yet, it's a great tool for rapid prototyping or even creating full (but simple) 2D iOS games. GameSalad is a completely drag and drop platform (and FREE), so there is no real coding or language you need to learn to use it, which is great if you are new to programming, but not so great if you want to create a more complex game. If you are thinking of getting into iOS programming, definitely give it a shot as it might get you inspired to move onto more sophisticated platforms like Unity, Cocos2D, SIO, UDK, etc...

The reason we decided to use Unity 3D for a 2D game was mainly to get comfortable with the Unity system as we plan to use it for future games which will be designed in a 3D environment. Unity3D is a very flexible system that allows you to easily port your games to additional platforms (Mac, Windows, XBox, Android, etc..), so that fact really appealed to us. There are of course some tradeoffs in not using the Apple iOS SDK directly, for example if you want to add features that are built into the iOS SDK like GameKit (bluetooth & wifi multiplayer) or GameCenter  or the iPhone Camera you have to either buy a 3rd party plugin or really know your way around both Unity and the iOS SDK to make them work together. More on this coming in future posts. 

Questions? Leave a comment below
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    Admiral J

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