v1.1 Released 07/18/2011
Less than a month after the initial release of "Battle Fleet" we are happy to announce that the first update is now available. This update includes 4 new US Campaign missions, new narration and sound FX and some adjustments to the UI and ship selection. Let us know what you think of the new missions and thanks for your continued support! 5 Comments Getting Started with iOS Development 07/07/2011
After creating a prototype of the combat system using the game development platform GameSalad, we then moved onto creating the full game in the Unity3D game engine. If you haven't heard of GameSalad yet, it's a great tool for rapid prototyping or even creating full (but simple) 2D iOS games. GameSalad is a completely drag and drop platform (and FREE), so there is no real coding or language you need to learn to use it, which is great if you are new to programming, but not so great if you want to create a more complex game. If you are thinking of getting into iOS programming, definitely give it a shot as it might get you inspired to move onto more sophisticated platforms like Unity, Cocos2D, SIO, UDK, etc... The reason we decided to use Unity 3D for a 2D game was mainly to get comfortable with the Unity system as we plan to use it for future games which will be designed in a 3D environment. Unity3D is a very flexible system that allows you to easily port your games to additional platforms (Mac, Windows, XBox, Android, etc..), so that fact really appealed to us. There are of course some tradeoffs in not using the Apple iOS SDK directly, for example if you want to add features that are built into the iOS SDK like GameKit (bluetooth & wifi multiplayer) or GameCenter or the iPhone Camera you have to either buy a 3rd party plugin or really know your way around both Unity and the iOS SDK to make them work together. More on this coming in future posts. Questions? Leave a comment below The Beginning 06/30/2011
"Battle Fleet" grew out of the iOS game review site I run www.iosStrategyGames.com. Although there were some great games on the iOS platform at the time, I felt that the strategy genre was a bit underrepresented. This led to the idea of creating unique strategy games, mainly just so that we had something more rewarding to play than another tower defense game or Angry Birds. Not that there's anything wrong with angry Birds, just not my cup of tea :) Development Process Blog 06/28/2011
I'm going to start to post a few articles about the development process behind "Battle Fleet". If you have questions about how the game was made, leave a comment and I'll try to answer as many as I can. Thanks for your support! |



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